Adding some more judges, here and there.
[and.git] / UVa / 11842 - Flatland / 11842.cpp
blobb71f64bfc727eb93b14b8d17ed7a6040009b7a5c
1 using namespace std;
2 #include <algorithm>
3 #include <iostream>
4 #include <iterator>
5 #include <numeric>
6 #include <sstream>
7 #include <fstream>
8 #include <cassert>
9 #include <climits>
10 #include <cstdlib>
11 #include <cstring>
12 #include <string>
13 #include <cstdio>
14 #include <vector>
15 #include <cmath>
16 #include <queue>
17 #include <deque>
18 #include <stack>
19 #include <list>
20 #include <map>
21 #include <set>
23 #define foreach(x, v) for (typeof (v).begin() x=(v).begin(); x !=(v).end(); ++x)
24 #define For(i, a, b) for (int i=(a); i<(b); ++i)
25 #define D(x) cout << #x " is " << x << endl
27 #define DEBUG false
28 #define dprintf DEBUG and printf
29 #define dcout DEBUG and cout
31 inline int cmp(double x, double y = 0, double tol = 1e-9) {
32 return (x <= y + tol) ? (x + tol < y) ? -1 : 0 : 1;
35 int Width, Height;
37 struct Vector {
38 double x, y;
39 Vector() {}
40 Vector(double X, double Y) : x(X), y(Y) {}
41 inline void normalize() {
42 double length = sqrt(x * x + y * y);
43 x /= length; y /= length;
45 bool operator < (const Vector &o) const {
46 if (cmp(x, o.x) != 0) return cmp(x, o.x) < 0;
47 return cmp(y, o.y) < 0;
49 bool operator == (const Vector &o) const {
50 return (cmp(x, o.x) == 0 and
51 cmp(y, o.y) == 0);
55 struct Person {
56 double x, y;
57 Vector d;
58 string name;
60 Person(){}
61 Person(double X, double Y, const Vector &D, string Name) : x(X), y(Y), d(D.x, D.y), name(Name) {}
63 bool operator < (const Person &o) { return name < o.name; }
65 double timeToFall() const;
67 friend ostream &operator<<(ostream &stream, const Person &p);
70 double Person::timeToFall() const {
71 double horizontal = cmp(this->d.x, 0) < 0 ? this->x / (-this->d.x) : (Width - this->x) / (this->d.x);
72 double vertical = cmp(this->d.y, 0) < 0 ? this->y / (-this->d.y) : (Height - this->y) / (this->d.y);
73 return min(horizontal, vertical);
76 ostream &operator<<(ostream &stream, const Person &p) {
77 stream << p.name << " is at (" << p.x << ", " << p.y << ") moving in direction <" << p.d.x << ", " << p.d.y << "> (Might fall in " << p.timeToFall() << " seconds)";
78 return stream;
81 struct Event {
82 int type; // 0 = free fall, 1 = collision
83 double time;
84 Vector point; // point of collision, if any
85 vector<int> people; // the guy who fell or the two fellows that collided (contains indexes)
86 string name;
88 bool operator < (const Event &o) const {
89 if (cmp(time, o.time) != 0) return cmp(time, o.time) < 0;
90 if (type != o.type) return type < o.type;
91 if (type == 0) return name < o.name;
92 return point < o.point;
96 double dot(const Vector &a, const Vector &b) {
97 return a.x * b.x + a.y * b.y;
100 bool outsideWorld(double x, double y) {
101 if (cmp(x, 0) < 0) return true;
102 if (cmp(x, Width) > 0) return true;
103 if (cmp(y, 0) < 0) return true;
104 if (cmp(y, Height) > 0) return true;
105 return false;
108 // Returns the time where person A and B would collide, or -1 if they won't.
109 double timeOfCollision(const Person &a, const Person &b, Vector &pointOfCollision) {
110 if (cmp(a.x, b.x) == 0 and cmp(a.y, b.y) == 0) return -1; // They are on the same point, won't collide.
112 double x0 = a.x, x1 = a.x + a.d.x;
113 double y0 = a.y, y1 = a.y + a.d.y;
115 double x2 = b.x, x3 = b.x + b.d.x;
116 double y2 = b.y, y3 = b.y + b.d.y;
118 double t0 = (y3-y2)*(x0-x2)-(x3-x2)*(y0-y2);
119 double t1 = (x1-x0)*(y2-y0)-(y1-y0)*(x2-x0);
120 double det = (y1-y0)*(x3-x2)-(y3-y2)*(x1-x0);
122 if (cmp(det, 0) == 0){
123 //parallel
124 if (cmp(t0, 0) == 0 || cmp(t1, 0) == 0) {
125 // they lie on same line. But they might not collide (if they travel in the same direction)
126 if (cmp(dot(a.d, b.d), 1) == 0) { // They travel in the same direction
127 return -1;
129 pointOfCollision.x = x0 + (x2 - x0) / 2;
130 pointOfCollision.y = y0 + (y2 - y0) / 2;
131 double dist = hypot(x2 - x0, y2 - y0) / 2;
132 if (cmp(x0 + dist * a.d.x, pointOfCollision.x) != 0 or cmp(y0 + dist * a.d.y, pointOfCollision.y) != 0 or
133 cmp(x2 + dist * b.d.x, pointOfCollision.x) != 0 or cmp(y2 + dist * b.d.y, pointOfCollision.y) != 0) {
134 // they travel in opposite directions, but after traveling half the distance they haven't collided, so they'll never collide
135 return -1;
137 return dist; // they'll collide in half their distance because they travel in opposite directions
139 //just parallel, no intersection
140 return -1;
143 t0 /= det;
144 t1 /= det;
146 if (cmp(t0, t1) == 0 and cmp(0.0, t0) <= 0 and cmp(0.0, t1) <= 0){
147 double x = x0 + t0*(x1-x0);
148 double y = y0 + t0*(y1-y0);
149 if (outsideWorld(x, y)) return -1;
150 pointOfCollision.x = x;
151 pointOfCollision.y = y;
152 return t0;
154 return -1;
157 int main(){
158 int Cases; cin >> Cases;
159 while (Cases--) {
160 dprintf("Begin case:\n");
161 int n; cin >> n;
162 cin >> Width >> Height;
164 vector<Person> people;
165 for (int i = 0; i < n; ++i) {
166 Person p;
167 cin >> p.x >> p.y >> p.d.x >> p.d.y >> p.name;
168 p.d.x -= p.x; p.d.y -= p.y; p.d.normalize();
169 people.push_back(p);
170 dcout << p << endl;
173 double timeOfLastDeath = -1;
174 string lastToDie = "";
175 while (people.size() > 0) {
176 vector< Event > events;
178 for (int i = 0; i < people.size(); ++i) {
179 Event fall;
180 fall.type = 0;
181 fall.time = people[i].timeToFall();
182 fall.people.push_back(i);
183 fall.name = people[i].name;
184 events.push_back(fall);
187 for (int j = i + 1; j < people.size(); ++j) {
188 Person a = people[i], b = people[j];
189 Vector point;
190 double t = timeOfCollision(a, b, point);
192 if (t < 0) {
193 //printf("%s and %s won't collide\n", a.name.c_str(), b.name.c_str());
194 } else {
195 Event collision;
196 collision.type = 1;
197 collision.time = t;
198 collision.point = point;
199 collision.people.push_back(i); collision.people.push_back(j);
200 events.push_back(collision);
201 dprintf("%s and %s could collide at <%lf, %lf> in %lf seconds\n", a.name.c_str(), b.name.c_str(), point.x, point.y, t);
206 assert(events.size() > 0);
207 sort(events.begin(), events.end());
209 if (events[0].type == 0) { // free fall, just remove this guy and try again
210 if (cmp(events[0].time, timeOfLastDeath) > 0 or cmp(events[0].time, timeOfLastDeath) == 0 and people[events[0].people[0]].name > lastToDie ) {
211 lastToDie = people[events[0].people[0]].name;
212 timeOfLastDeath = events[0].time;
214 people.erase(people.begin() + events[0].people[0]);
215 dprintf("%s just fell of at time %lf.\n", lastToDie.c_str(), events[0].time);
216 dprintf("Remaining people are:\n");
217 for (int i = 0; i < people.size(); ++i){
218 dcout << " " << people[i] << endl;
220 continue;
221 } else {
222 double timeOfCollision = events[0].time;
223 Vector pointOfCollision = events[0].point;
224 set< int > peopleWhoCollided;
225 for (int i = 0; i < events.size() and cmp(events[i].time, timeOfCollision) == 0 and events[i].point == pointOfCollision; i++) {
226 peopleWhoCollided.insert(events[i].people.begin(), events[i].people.end());
228 dprintf("%d people just collided! Holy bananas!\n", (int)peopleWhoCollided.size());
229 if (peopleWhoCollided.size() == 2) { // nothing serious, just swap their directions and try again
230 int a = *peopleWhoCollided.begin(), b = *(--peopleWhoCollided.end());
231 double dist = hypot(pointOfCollision.x - people[a].x, pointOfCollision.y - people[a].y);
232 assert(cmp(dist, hypot(pointOfCollision.x - people[b].x, pointOfCollision.y - people[b].y)) == 0);
233 for (int i = 0; i < people.size(); ++i){
234 people[i].x += dist * people[i].d.x;
235 people[i].y += dist * people[i].d.y;
237 swap(people[a].d, people[b].d);
238 dprintf("Swapped direction between %s and %s\n", people[a].name.c_str(), people[b].name.c_str());
239 dprintf("Remaining people are:\n");
240 for (int i = 0; i < people.size(); ++i){
241 dcout << " " << people[i] << endl;
243 continue;
244 } else {
245 // delete those guys who collided
246 vector< Person > newPeople;
247 for (int i = 0; i < people.size(); ++i) {
248 if (peopleWhoCollided.count(i) > 0) {
249 if (cmp(events[0].time, timeOfLastDeath) > 0 or cmp(events[0].time, timeOfLastDeath) == 0 and people[i].name > lastToDie ) {
250 lastToDie = people[i].name;
251 timeOfLastDeath = events[0].time;
253 dprintf(" %s died in the collision.\n", people[i].name.c_str());
254 } else {
255 newPeople.push_back(people[i]);
258 people = newPeople;
259 dprintf("Remaining people are:\n");
260 for (int i = 0; i < people.size(); ++i){
261 dcout << " " << people[i] << endl;
264 continue;
270 break;
272 assert(lastToDie.size() > 0);
273 cout << lastToDie << endl;
275 return 0;